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krismtran@gmail.com / 3D modeling / lighting
I started as a 3D Environment Artist at WaxHeart before becoming the team's 3D Art Lead. As a lead, I'm responsible for creating game-ready hero props and kits that match the game's art style and work smoothly during gameplay. Additionally, I oversee and guide the 3D team, make smart materials in Substance Painter for the team to use, and have frequent art style discussions with the director and team leads.
Programs: Unity 2022, Maya 2023, Substance Painter, Marmoset Toolbag, 3D Coat, Photoshop.






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