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As a 3D Environment Artist on WaxHeart, I'm responsible for creating game-ready hero props and kits that match the game's art style and work smoothly during gameplay. I also work on scenes in-engine with other teams and make sure the game's terrain, fog, and lighting are polished. Additionally, I served as the team's 3D Art Lead for around a year, which included overseeing and guiding the 3D team, making smart materials in Substance Painter for the team to use, and having frequent art style discussions with the director and team leads.

Programs: Unity 2022, Maya 2023, Substance Painter, Marmoset Toolbag, 3D Coat, Photoshop.

© 2024 by Kristina Tran. Made with Wix.

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